Game Art Certificate GES 604 » 360 hours
Students will receive critique and feedback from a faculty of art and design professionals. Instructors for this program include:
Todd Gantzler is a game artist, educator, and writer. Todd has worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless and specialized in game design work and character animation. Todd has served as Program Leader for game development degree programs at the Media Design School in New Zealand and at the University of Salford in England. He has been designing and teaching game art and design classes since 2000. Todd's first book Game Development Essentials: Video Game Art was published by Thomson Delmar Learning in July 2004. Todd moved into games from work in graphics and animation for TV and film; his film credits include The Pagemaster (1994).
Jesse Brophy is a 3d artist who has worked at a range of game design companies, including THQ, Atari, Breakaway Games, and Sony. Throughout his career he has worked on numerous titles in various capacities including character, environmental, and technical art positions. Jesse currently works at his dream job as an artist for Blizzard Entertainment. Jesse has a BFA in drawing and visual communication from the University of Arizona.
Greg Marlow is an animator and digital artist who currently works at Firaxis Games. When he isn't breathing life into pixels and polygons Greg likes to sleep. When he wakes up he often enjoys reading, writing, playing music, listening to music, learning things he didn't know, and doing things his wife asks him to do. Greg has a certificate from Animation Mentor and a Master's of Science in Digital Media from East Tennessee State University.
Nat Stein is a modeling supervisor and CG artist at Anzovin Studio. He has worked on animation for games such as Sid Meier's Railroads and Halo 2, as well as a variety of TV shows and movies. Nathaniel attended the University of Massachusetts at Amherst, where he also taught courses in Animation and Modeling after his graduation. Nathaniel co-authored the book Visual Quickstart for Maya 7.0, and is currently working on a new book. Nathaniel received his BA in Computer Animation from the University of Massachusetts at Amherst.