3ds max GES 501 » 300 hours
Module 1:
- 3D Coordinate Systems
- Constructing 3D Models
- Box Modeling
- Designing and Applying Textures
- Modifiers and Manipulators
- Scene Rendering
Module 2:
- Detail Texturing
- Managing Complexity
- Loft Objects and Tessellation Controls.
- Advanced Box Modeling
- Opacity, Specular, Luminosity, Ambient Occlusion and Normal Maps
- Environmental Props
- Static Meshes
- Exporting Game Geometry
- Shallow Space Diffuse Maps
- Organic Meshes
Module 3:
- Inspiration and Archetypes
- The Character Design Process
- Modeling a Game Character
- UVW Mapping for Game Characters
- Setting up a Skeleton
- Skinning
- The Principles of Animation
- Animation for Game Characters
- Game Animation