This post comes from eSchool News.
“Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest.
Project Tomorrow’s fifth annual Speak Up Survey, the largest annual survey addressing the attitudes and opinions of K-12 students, teachers, parents, and school administrators toward the use of technology in education, reveals that online or electronic gaming is one of the technologies that students use most frequently—and that educational gaming is one of the emerging technologies that students would most like to see implemented in their schools. Yet, only one in 10 teachers has adopted gaming as an instructional tool.
Project Tomorrow, a national nonprofit organization committed to supporting and promoting the effective use of science, math, and technology resources in K-12 education, collected the data through online surveys conducted last fall and verified the results through a series of focus groups and interviews with representative groups of students, educators, and parents.
During the past four years of the survey, the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and school leaders’ most desired technologies.” Click here to read the rest of this article.
Tags: Education Trends, Technology News